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New Automated Z-Games

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Re: New Automated Z-Games

Postby Mori » Tue Apr 24, 2012 3:22 pm

Is it possible to add either of these maps to May's list? They're not really recent, but they're two of my favorites from my older maps, and I'm curious as to how they hold up now when compared to my much more planned out current mapping style.

Red Ball Espresso

Raptus Regaliter
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Re: New Automated Z-Games

Postby Walker » Tue Apr 24, 2012 3:39 pm

It's possible, but it will cost you... dearly.
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Re: New Automated Z-Games

Postby blozzee » Thu Apr 26, 2012 6:29 am

Could you add these maps that made for May

Angsteen Mytre


Last Battalion


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Re: New Automated Z-Games

Postby DuelStriker » Wed May 02, 2012 1:42 am

Hey guys, I hope you like the May maps! These choices were tough, I picked around 40 maps out of 94 new maps, and included the suggestions I got (or most of them at least).

Again, lots of credit to Mori who has lots of his maps on the list again!

Variety in map design is very high this month.

This month features maps with the increasingly popular blocky road theme, which has resulted in some great designs from both Mori and airob.

Headphone and Morgan also have some highly impressive maps on the list this month!

And, as always, if anyone notices a flaw in a map, or if you see one of your maps here and would prefer it to be taken off the list, just let me know!
READ the Grand Battle #2 today! You know you want to read it!
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Re: New Automated Z-Games

Postby Walker » Wed May 02, 2012 1:47 am

This has to be the first month in forever that I haven't made any maps... Damn you, school!

All in all the selections look really nice, good job DS. And props for continuing to run this. I don't know how many other people realize it, but I know firsthand how much effort has to go into running the Z-Games every month. It's definitely appreciated. :)
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Re: New Automated Z-Games

Postby DuelStriker » Sat Jun 30, 2012 11:18 pm

Just wanted to give a little updated info on Z-games.

Oh, first here's the July map list (included here just until Walker can update the first post)
July 2012 Z-Games Maps


So, banlists for the games are now going to be following the updated tier list, you might have noticed already because I started on that a few days ago

Also introducing a new type of game setting: Limited High Funds (LHF) games!

Limited High Funds games will work like this:
Funds per turn will be set to 500
Starting funds are set to about 100,000 - 250,000
Bans will follow Kam's suggested LHF tier list, as seen in the first post in the LHF topic (linked above)

Recently Mori has made maps specially for LHF games, which are included in this month's map list.

Oh and speaking of Mori, he's really been a super-map-making machine lately, as you can probably tell since at least 95% of this month's maps are his! So once again many credits to Mori for these great maps.
READ the Grand Battle #2 today! You know you want to read it!
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Re: New Automated Z-Games

Postby Mori » Sun Jul 01, 2012 11:18 am

The trick is to never sleep.

Thanks for including LHF in the Z games this month, although I still don't think Gateway Expand is a very good map as it is right now. So open and boring. The rest of the LHF maps should be great though. Outside of LHF, I think G16S2 is a little weak as well, but it's playable. Also, I just noticed how many of my maps were actually in that list. Wow. I think Walker was the one that pointed out I made over 50 maps in June. Time to get working on July I guess.

As always, thanks for keeping these running.
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Re: New Automated Z-Games

Postby Walker » Sun Jul 01, 2012 12:40 pm

Updated the first post. I generally do it on the first of the month. :)
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