Hi, welcome.

Yes, you can edit your posts. There's an option in the upper corner of your post that you can hit.
To post the thumbnail of the map use this:
- Code: Select all
[map=57958]Enduring Battlefield v1.1[/map]
That will make this:
Enduring Battlefield v1.1

Here's some tips to improve your map:
1) Always have at least 2 preowned bases for each team. If there's only one base, then you have major balance problems because the first person to build has a huge advantage. They can build first, deploy units first, capture properties first, etc. So add a 2nd preowned base for each country.
2) Once you have 2 bases, you need an FTA (FTA = first turn advantage) counter. The way to balance FTA is by adding one predeployed infantry on one of Player 2's bases. So in this case, add an infantry to one of Blue Moon's (BM) bases.
3) You shouldn't have any predeployed cities. Predeployed cities provide a similar advantage to uncountered FTA on bases, except in terms of funding instead of units. The best way to have a balanced map is to make all properties neutral except for bases and HQs.
4) Don't clump all the properties together. Having all the properties stuck together in big groups in the center a) is aesthetically unpleasant, b) makes for uninteresting gameplay, and c) again causes balance problems.
5) Don't put neutral bases in central positions, or in places where their capture can be disrupted. In your map, I'd suggest not having any neutral bases, since 2 preowned bases per side is more than enough for a map of this size. But in general, you want to make sure each team can safely capture their neutral base -- watch out for day 2 recons that might be able to disrupt base capture.
6) Reduce the number of chokepoints. Your map actually isn't
that bad with this, because most of the fighting will probably take place in the more open spaces around the neutral bases, but it's still pretty choky. If one side gets an advantage, it's really easy to just place a unit on a bridge and line the other side with arties, making it impossible to advance. This will cause stalemates, which no one wants.
I guess that's about it in terms of basics to improve on. If I were you, I wouldn't bother too much with fixing up the 1v1 map. Instead, I would just start over on a different map. I suggest looking at some of the maps in the S-Rank, A-Rank, or League Map categories, and simulating some of the features you find on maps there.