funwes
the map has never been deleted
i agree with ichbin that the new map moving the airport back makes a big shift in the gameplay so.. in effect it is a very different map.
No one ever suggested there is any problem with the new version. That s not the point.
The point is that the old version is a dynamic fun map...according to ichbin who played great games and beat kam thereon. It is a shame to delete or change such a map without careful and extensive consideration by several people, and also there is the principle involved !
funwes wrote
This whole thread is a bad reaction
well we might have got carried away a bit ..(sorry) ..but walker has raised a very interesting and important issue
which brings to the fore some important map-making considerations... and these merit a careful study. But there are various viewpoints and responses.
Ichbin already thinks buying AA is valid ...and lets not forget that AA can KO copter whereas a tank counter to AA is not nearly so good. An AA could wipe out a copter and then position meatshield to prevent hit from tank... and also an AA even after a tank hit, if on forest, is still a danger to copters...or can quickly repair to be such .
I think walker clearly has a VALID idea but whether it is a
big problem on this map needs further study imo.
The map statistics show no imbalance.
Of course games between top players may be more sensitive, though in the example game (kam ichbin) neither player bought B copter as early as possible anyway.
There are various other issues too. First, if the map is unbalanced, then who has advantage? red or blue?
That is not stated by walker... whoever gets copter first ? but which side gets it first? it isnt discussed....
Then what if i can afford a copter without buying 1 or 2 or even 3 infantry on other bases would that also be valid !?? that got to be pushing your luck and very unclear and long analysis.
So i think the real problem is perhaps that the balance is
not clear. It might be balanced, but we dont really know. Or it might be advantageous one way or another, but we are not sure which way. Or maybe it is a very delicate situation. That a very tiny innocuous variation in capture pattern might swing the game one way or another. This could be termed a
sensitive or unstable map or
racey or, a map of
unknown fairness... I think it is important to distinguish these tricky types from simply obviously unbalanced maps.
Should we play on such maps?
I think we must be careful not to throw out the baby with the bathwater.
We must appreciate it may not be totally black and white. A map might have a certain "degree" of instability . There are certainly a lot of maps around which one small slip in the opening can clearly decide the game.. are they so different from maps of unknown fairness?
There may be a lot of maps around which have some instability. What criterion can we use.
And who should decide?
Should we avoid enjoyable maps with any hint of unknown fairness or instability?
I think not. We are not going to get to grips with whats going on by keeping well away. We need to play them and understand them better.
Dont forget there is hardly any map which can be said to be perfectly fair. So it is all relative. And when you include the rock paper scissors randomness of choosing CO.. well that is probably just as random as the unknown fairness of the funwes map.
So are we then to stop having CO powers? ...etc..
I think there is always a grey area where fun factor should be regarded highly until overwhelmingly proven to the contrary.
In the long run of course, the best player will come out on top, after several games over several maps.
This is an important map design topic. It is good that it generates some debate.
I m wondering if this topic of forward airport hasnt been debated in the forum before??