ichbinsehselber wrote:Sorry, but I have to say this was a very bad edit in my opinion. It is changing an excellent map to a good map (only).
The map made a completely different build order valid. I.e. make an AA as the first vehicle. Now we have to revert to standard play.
The map lost its specialty the forward protected airport. Now it is a standard map only. Still a valid good normal map though.
Well I'm the one who requested the edit. So you can complain to me if anyone.
It is not changing an excellent map to a good map, it is rather fixing a small imbalance on an otherwise excellent map. As wes stated above, the problem with the forward airport was that the first one to build a b-copter can very easily control the center of the map. Because the center is very important in terms of controlling the game (due to both unit movement possibilities and the properties there), that is a problem.
I know that you can and will argue that an early b-copter can be countered by an AA or 2nd copter. So let's say you build an AA first to counter a potential first b-copter by your opponent. Now your opponent can build a tank instead, and his tank will be able to control the center against your AA. If you try to counter with your own b-copter, your opponent will have the positioning advantage in the center and will be able to force you out. While this is not a game-winning advantage by any means, it is an advantage that causes an imbalance nonetheless, and therefore it should be fixed (and has been).
Don't believe me? Let's look at a game,
your game in fact.
Day 5 - Kam's turn
Ichbin decides to build an AA first in order to counter a potential copter from Kam. However Kam decided to go with an artillery first, instead of a tank (which he had enough funds for). If Kam had built a tank, he would have had control of the center over ichbin's AA, making ichbin's AA counter strategy less than ideal.
Day 7 - Kam's turn
However, Kam does not build the tank until later, and ichbin is the first one to get a copter on day 7. The center is still not controlled by either side, although ichbin's tank gives him an edge over Kam's arty (which is one reason going arty first can be a bad idea, although that's not related to the copter issue).
Day 8 - Kam's turn
As you can see, Kam counters with an AA but it is a bit too late, because ichbin already has control of the center. Kam could counter safely with a copter (which he does later), but ichbin's copter already has superior positioning in the center.
In the end, Kam still had a good chance at winning the game, but he was playing from behind. This was partially because he didn't go tank first and cancel ichbin's AA first strategy, and partially because ichbin built the first b-copter and gained easy control of the center. I think in a perfectly played game, though, the AA first strategy is not viable and that the first b-copter will control the center. This is a common problem on a lot of maps (you can ask Hellraider or Ultra Storm about it if you don't believe me).
Moving the airport back fixes this problem without changing the dynamic of the map. An early copter is still a valid strategy, but it takes 2 turns to get it into a position to control the center. This means that an AA can actually be built in time to counter it without having to preemptively build it, and a countering copter can at least keep the 1st copter from controlling the center completely. Copters are still very useful because they can get to the center faster than tanks, and because there's only 2 bases and plenty of funds. But they are no longer imbalanced.
I urge you to actually play a game on the new version of the map before you complain about it.
