And here is the highly improved, newer version:
If you haven't seen it before, this map has a rather unique gimmick. On Day 1, you choose from one of four piped sections, each one offering its own advantages for the game. Here's a quick rundown of each section (from the map comments):
bohwalker wrote:Your choices are essentially:
1) Go for cities. It allows an early extra arty, but no tank advantages. You have 4k extra
within the first 10 days.
2) Go for the port. You can control the island airports, and gain up to an extra 3k.
However, it takes longer to get this extra funding, and you will have to spend for an
early black boat instead of a tank to guarantee the airport control.
3) Go for the airport. You can control an early airport and have the choice to build early
copters (as early as day 5). You gain an extra 2k in the first 5 days, and have the option
later to build a t-copter and capture the port and city in the port section, for a total
of 4k extra.
4) Go for the tower. You can use the tower and missile to improve your attacking threat,
possibly winning contested properties and good positioning in the center. You can only
gain an extra 1k, however.
I have put a lot of thought and work into this map, and have discussed it with a lot of people. So what I want to know is, which piped section is the best, if any? The reasons behind your choice would be nice too.